What's the scariest thing about "Aliens: Resurrection"?

Who knew the gaming landscape would turn out so hellish?

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Here on the PS4's launch weekend you're probably busy playing Resogun – or maybe more appropriately, Killzone – but put down that Dualshock for a minute so that we might reflect on how first-person shooters have changed over the years. Initially just a meager x-axis was the parlance of the genre in the days of Doom and Wolfenstein, before id's Quake engine and others of its ilk ushered in the concept of precise y-axis aiming in three dimensions. As game hardware started to catch up with its PC brethren in the burgeon polygonal era, how to deal with navigating that same physical space (or more precisely, emulating the feel of a mouse and keyboard) proved difficult for the then-as-of-yet developed dual stickless console controllers.

You may or may not be wondering what any of this has to do with the cost of tea in China, but consider while you're mercing someone over in Battlefield or Ghosts how streamlined FPS controls (and by extension, action games in general) have become. Play just about any big action game today and don't need to look at a menu to know within a reasonable margin of error how to do everything within seconds.

Remember Alien Resurrection? Fox Interactive published it way back in the day for the PS One. You may never have played the game, let alone have any familiarity with it, but apparently there's something frightening about it no one would have ever guessed. Hit the link below – and thank Gamespot while you're at it for being so prescient.

Via Imgur


 

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