"Titanfall" Patch Improves Modes, Servers, More Balancing

A patch dropped over the weekend, here's the details.

Image Via: Respawn Entertainment

The Xbox One hit Titanfall received a new update this weekend from developer Respawn Entertainment that aims to improve game modes, servers and further balance weapons. Titanfall is already a very well-balanced game, meaning it doesn't give players one super gun or ability over others but pits gamers on a level playing field that forces them to play daringly.

The latest update fixes some minor issues with servers and game modes, but does not add the promised private lobbies just yet. What you will want to check out is the new damage balancing on some weapons, including the nifty smart pistol.

Balancing adjustments and general changes

  • - The damage indicator from Electric Smoke is now much more noticeable

  • - Search Drones will now show up in Classic Modes of Angel City

  • - Arc grenade/mine effects no longer draw on friendly Pilots and Titans

  • - Lowered the point value of defensive actions in Hardpoint mode and CTF.

  • - Increased the score limit in Attrition

  • - Flag Return points reduced

  • - Flag Carrier killed points reduced

  • - Explosives detonated by Dead Man's Trigger are now slightly delayed

  • - Explosives detonated by Dead Man's Trigger now play a warning sound before exploding

  • - Slightly decreased the damage of the Smart Pistol when not locked onto a Pilot

  • - Slightly decreased the hip-fire accuracy of the Smart Pistol

  • - Certain Burn Cards could be exploited to give multiple uses

  • - Evac Dropships are now more responsive to Pilots entering them

  • - Hacking a Mega Turret will now restore it's health to full

  • - Cluster Missiles damage reduced against Evac Dropships

If you'd like to read the complete list of bug fixes check it out here.

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[via Respawn]

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